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Joe Young 1
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Joe Young 5

I am an intention-driven Encounter Designer enthusiastic about crafting compelling challenges that effectively teach game mechanics and inspire players to experiment with systems, ultimately allowing them to display their mastery. My primary experience comes from designing a turn-based roguelite, where I created, playtested, and balanced all enemy compositions and boss encounters. For that project, I used Unity, C#, Figma, and Google Sheets. I thrive in collaborative environments alongside other passionate creatives who welcome feedback and actively seek opportunities for shared learning.

Experience & Education

Institution: University of Washington
Degree/Program: Game Design
Status: Completed 2025

Capstone Project: Turn-Based Roguelite Video Game

Title: Department of Malicious Vagueness
The Goal: Deliver a playable Minimum Viable Product (MVP) with a focus on system integrity and calibrated difficulty curve
Your Specific Role: Served as Encounter Designer, focusing on designing and implementing enemies and the boss encounter
The Result/Impact: Designed and implemented an enemy roster whose unique mechanics and behaviors reinforced core narrative themes and advanced player skill progression. This culminated in a multi-phase boss encounter that successfully tested the player's mastery of all game systems.

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Design Skills

Encounter & Combat Design

  • Enemy Design
  • Boss Design
  • Balancing
  • Mechanics Design

Core Design Thinking

  • Systems Design
  • Prototyping
  • Player Flow / Experience

Environmental Context

  • Level Design (2D)
  • Narrative Design

Technical Skills

Game Engine & Prototyping

  • Unity
  • Visual Scripting
  • Figma

Programming

  • C#
  • JavaScript(TypeScript)
  • OOP
  • Data Structures
  • Design Patterns
  • Debugging

Development Workflow

  • Jira
  • Git
  • Agile/Scrum